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■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
SUPERSONIC PRO V2.0
■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
Copyright 1995-1996 Robert Morton
Morton Software Development
81-887 Tournament Way
Indio, California 92201
(619) 347-7563 or (760) 347-7563 after 3/22/97
Compuserve: 76524,1450
Internet Email: 76524.1450@compuserve.com
Internet Home Page: http://www.gosupersonic.com
------------------------------------------------------------------
| TABLE OF CONTENTS |
------------------------------------------------------------------
1-0 Legal Stuff
1-1 Copyright Notice
1-2 Disclaimer
1-3 License Agreement
1-4 Trademarks
2-0 Introduction
2-1 What's New
2-2 System Requirements
2-3 Microsoft Windows Compatibility
3-0 Installing SuperSonic
4-0 Setting Up Hardware
5-0 Setting Up SuperSonic
5-1 Video Driver
5-2 Sound Driver
5-3 Tuner Driver
5-4 Mouse Driver
5-5 Wiring Setup
5-6 Sample Directory
5-7 Disc Jockey
6-0 Going SuperSonic
6-1 Command Line Parameters
7-0 Using SuperSonic
7-1 Mixer
7-2 Compact Disc Player
7-3 Tuner
7-4 Sample Player
7-5 Sample Editor
7-6 Spectrum Analyzer
7-7 Wave Analyzer
7-8 Peak Analyzer
7-9 Disc Jockey
7-10 Disc Jockey Manual Switcher
7-11 Studio Clock
8-0 Edit Wirings
9-0 Edit Devices
10-0 Edit Cursors
11-0 Edit Hotkeys
12-0 Edit Cd Titles
13-0 Edit DJ Resources
14-0 Appendix A - Questions & Answers
15-0 Appendix B - Advanced Information
15-1 Editing Device Image Files
15-2 Editing Cursor Image Files
------------------------------------------------------------------
| 1-0 LEGAL STUFF |
------------------------------------------------------------------
1-1 Copyright Notice
--------------------
This documentation and the software included with it as described
in this documentation are copyrighted by Morton Software.
Altering, modifying or adapting this software or documentation,
including, but not limited to, translating, decompiling,
disassembling, or creating derivative works is prohibited.
1-2 Disclaimer
--------------
Morton Software, makes no warranties or representation, either
express or implied, with respect to this software or documentation,
including their quality, performance, merchantability, or fitness
for a particular purpose. In no event will Morton Software be
liable for direct, indirect, special, incidental, or consequential
damages arising out of the use of or inability to use this software
or documentation.
1-3 License Agreement
---------------------
You are licensed to use this software on a trial basis for a period
of fourteen days. If after the trial period, you wish to continue
using this program, you must purchase the registered version from
Morton Software. You are granted a limited license to copy the
trial version of this program only for the trial use of others
subject to the agreement described above, and also the following:
* SuperSonic MUST be copied in unmodified form, complete
with all of the included files and only these files. However,
the archive format used to pack the program files may be
changed at will.
* The trial version of this program MAY be distributed in
conjunction with other products or services without a specific
license to do so from Morton Software.
* Disk vendors, bulletin boards, and computer networks MAY
distribute and sell the trial version of this program without
written consent from Morton Software.
* You are not allowed to modify this software under any
conditions.
1-4 Trademarks
--------------
SuperSonic is a trademark of Morton Software.
MS-DOS and Windows are registered trademarks of Microsoft Corp.
PC-DOS is a registered trademark of IBM.
------------------------------------------------------------------
| 2-0 INTRODUCTION |
------------------------------------------------------------------
SuperSonic offers you all of the features and functionality found
on a home stereo system on your computer. Beyond this, SuperSonic
delivers many capabilities that neither a home stereo nor
professional audio equipment can. SuperSonic includes the following
rack-mount devices: Mixer, Compact Disc Player, Tuner (Radio),
Sample Player, Sample Editor, Spectrum Analyzer, Wave Analyzer,
Peak Analyzer, Disc Jockey, Disc Jockey Manual Switcher, and Studio
Clock. Each device has the look and feel of a rack-mount audio
component and controls are just as intuitive. This software is
packed with features and fun that you won't find elsewhere.
Although SuperSonic is tailored for the audio enthusiast, it's
undeniably alot of fun for those of us who like to dabble.
2-1 What's New
--------------
Ver 1.01: * Prohibit execution from Windows 3.x.
* Added VENDINFO.DIZ file for shareware distributors.
Ver 1.10: * Added tuner (radio) device.
* Added sound driver for ESS 688 Audiodrive cards.
* Added Cd/Ext/Mic buttons for selecting input source
for those sound cards which only permit one active
record/monitor source.
* Corrected bug which prohibited record/playback of
sample files larger than 65535K.
Ver 1.20: * SuperSonic can be executed from Windows 95 without
the need of Windows 95 shutting down.
* Corrected bug which caused Windows 95 wave files
(among some others) to play incorrectly.
* Corrected bug which caused divide overflow when some
dirty cd's were inserted into cd-rom drive.
* Mixer displays N/A for those mixer functions which
are not applicable with the selected sound driver.
* Context sensitive help added to SuperSonic. Press and
HOLD DOWN the right mouse button on any button/slider
/display and detailed information will display until
you RELEASE the right mouse button.
Ver 1.50 * Fixed problem with installation.
* Fixed problem with some cd's not working correctly.
* Fixed problem with some Windows 95 wave files not
editing correctly.
* Fixed problem with some wave files created by
SuperSonic not being compatible with Windows Media
Player and some other wave players.
* Fixed SuperSonic limitation of recording/playing
wave files no more than 10 minutes in length.
* Fixed problem with SuperSonic not detecting mixer
presence on some Sound Blaster cards.
* Fixed problem with SuperSonic not detecting media
change for some cd-rom drives.
* Fixed problem with SuperSonic locking the cd drive
door thus causing eject to fail on some drives.
* Added support for up to 16 cd-rom drives.
* Added volume control to cd player.
* Added left/right recording level meters to Mixer.
Ver 1.60 * Reduced registration price.
Ver 1.61 * Fixed sound card autodetect bug.
* Fixed bug in CD Title Editor.
* Allow more features to be used without registration.
Ver 2.00 * Added Disc Jockey system and Studio Clock devices.
* Un-crippled software so ALL features can be used
and evaluated.
2-2 System Requirements
-----------------------
* IBM compatible computer with 80386 processor or better.
* PC-DOS or MS-DOS version 4.0 or later.
* Sound Card (recommended)
* SVGA monitor and video card.
* Mouse
* CD-ROM drive (optional)
* Radio tuner card (optional)
* External audio mixer (optional)
2-3 Microsoft Windows Compatibility
-----------------------------------
Windows 3.x users must exit Windows before running SuperSonic.
Windows 95 users, please note: You shouldn't experience any
problems when executing SuperSonic from Windows 95. However,
if you do, try restarting your computer in DOS mode and then
executing SuperSonic. This may help you isolate the problem. If
Windows 95 pops up over SuperSonic when you change cd's, you must
disable Windows 95 Autoplay feature: Pull up the Device Manager
(from the System applet in Control Panel), expand the branch that
has your cd-rom drive on it, and bring up the Properties sheet for
the drive. There's a check box on the Settings page marked "Auto
Insert Notification". Clear the box and Autoplay will be disabled.
------------------------------------------------------------------
| 3-0 INSTALLING SUPERSONIC |
------------------------------------------------------------------
To install SuperSonic to your hard drive:
1. Insert SuperSonic program disk in floppy disk drive A: or B:.
2. From DOS prompt, type: A: <Enter> or B: <Enter>
3. Then type: INSTALL <Enter>
The SuperSonic program will be installed to the destination drive
and directory you specify. Before running SuperSonic or any of the
support programs, change the current drive and directory to the one
you installed SuperSonic to by typing from the DOS prompt, for
example: C: <Enter> CD \SS <Enter>
An easy to use menu program is provided that gives you quick access
to SuperSonic and it's support programs. To run the menu program,
type from the DOS prompt: MENU <Enter>
------------------------------------------------------------------
| 4-0 SETTING UP HARDWARE |
------------------------------------------------------------------
If you are using only one cd-rom drive, please make sure that the
drive's output audio connector is connected to your sound card's
"Cd In" jack. If you connect it to your sound card's "External In"
jack, be sure to delete the "Ext Jack" DJ resource using the DJ
Resource Editor (See Edit DJ Resources). This is necessary because
SuperSonic turns any sound card mixer off that is assigned to an
external DJ resource until the resource goes active (after being
placed in the DJ queue).
If you are using multiple cd-rom drives, you need to make sure that
all of the drive's output signals and the sound card output signal
are combined. If you're using only two cd-rom drives, you can
connect one to your sound card's "Cd In" jack and one to your sound
card's "Ext In" jack. (Remember to delete the "Ext Jack" DJ
resource. See previous paragraph.) If you have more than two drives
and / or you need either one or both of these input jacks for
external audio resources, you'll need an external mixer which
you'll connect each drive and the sound card output to. The
external mixer will then be used to simply combine all these
signals together into a final audio signal.
------------------------------------------------------------------
| 5-0 SETTING UP SUPERSONIC |
------------------------------------------------------------------
Before running SuperSonic, you must configure it to operate with
your computer. To run the setup program, select Setup SuperSonic
from the menu. The setup program allows you to change the
following settings: Video Driver, Sound Driver, Tuner Driver,
Mouse Driver, Wiring Setup, Sample Directory, and Disc Jockey
options.
5-1 Video Driver
----------------
This option allows you to select a video driver/display mode. If
you are unsure of which display modes your computer supports,
select <Autodetect> and a list of detected drivers/display modes
will be displayed. Selecting higher resolution display modes, such
as 1024x768x256 colors, will give you greater detail but less
speed. Selecting lower resolution display modes, such as
640x480x256 colors, will give you less detail but greater speed.
5-2 Sound Driver
----------------
This option allows you to select a sound driver. If you are unsure
of which driver to select, select <Autodetect> and a list of
drivers detected will be displayed.
Port Address: This option allows you to specify which base I/O
address your sound card is configured to operate on. After
selecting a sound driver, this setting is auto detected on most
sound cards.
IRQ Number: This option allows you to specify which IRQ number your
sound card is configured to operate on. After selecting a sound
driver, this setting is auto detected on most sound cards.
DMA Channel: This option allows you to specify which DMA channel
your sound card is configured to operate on. After selecting a
sound driver, this setting is auto detected on most sound cards.
Monitor Rate: This option allows you to specify the sampling rate
used to monitor audio. Monitoring audio is required to generate
the spectrum/wave/peak analyzer displays. Higher sample rates
yield greater sound detail.
Notice: Select this option to display any notes related to the
sound driver you've selected.
5-3 Tuner Driver
----------------
This option allows you to select a tuner or radio card driver.
Port Address: This option allows you to specify which base I/O
address your radio card is configured to operate on.
Notice: Select this option to display any notes related to the
tuner driver you've selected or to display ordering information
if you are interested in ordering such product.
5-4 Mouse Driver
----------------
This option allows you to select a mouse driver. If you are unsure
of which driver to select, select <Autodetect> and a list of
drivers detected will be displayed.
Mouse Speed: This option allows you to select the speed in which
the cursor responds to mouse movement. You may select either slow,
medium, or fast.
Mouse Cursor: This option allows you to select the cursor you wish
to use. Please select one from the menu of available cursors.
5-5 Wiring Setup
----------------
This option allows you to select a wiring setup. The wiring setup
indicates how things are wired. Among other things, it indicates
which devices are being used and the order in which to initially
display them. You can create new wiring setups and edit existing
ones by selecting Edit Wirings from the menu.
5-6 Sample Directory
--------------------
This option allows you to specify the default directory for samples
(*.WAV files).
5-7 Disc Jockey
---------------
Select this to modify options relating to SuperSonic's Disc Jockey
device.
Computer Dependent Queues: Queues created on one computer can be
used on any other computer. However, if you set the "Computer
Dependent Queues" option to "No", you will only be able to queue
samples located in the default sample directory (specified in
Setup). When these queues are played back on another computer,
these same samples will be expected to reside in the default
sample directory specified for that computer. This makes it much
easier to create queues on one computer for use on another. When
the "Computer Dependent Queues" option is set to "Yes", you are
allowed to queue samples located on any available drives in any
available directories. However, when these queues are played back
on another computer, these same samples will be expected to reside
in the same places as when originally queue'd. During queue
playback, if a sample is not found, it will be skipped over.
Resource Menu Goes Home: This option allows you to specify whether
or not the resource menu should automatically return home (to it's
main menu) after a resource item has been added/inserted into the
queue. The use of this option will make it easier for those people
who create very large queue's and have a preference here.
------------------------------------------------------------------
| 6-0 GOING SUPERSONIC |
------------------------------------------------------------------
To run the SuperSonic program, select Go SuperSonic from the menu.
6-1 Command Line Parameters
---------------------------
The default wiring setup used is specified in the setup program.
(See Edit Wirings for a description of wiring setup files.) The
default device settings file initially loaded is AGLOBAL.SET.
(Device settings files contain all device settings saved using the
Mixer's Save/A-L button combination. See Using SuperSonic/Mixer
for more information about device settings.) SuperSonic allows you
to specify an alternate wiring setup and/or device settings file
to be loaded by specifying such on the command line.
Syntax: SS [filename.WIR] [filename.SET]
[filename.WIR] denotes an alternate wiring setup to
be used.
[filename.SET] denotes an alternate device settings
file to be used.
Examples: SS FAVORITE.WIR
SS FGLOBAL.SET
SS FAVORITE.WIR FGLOBAL.SET
------------------------------------------------------------------
| 7-0 GOING SUPERSONIC |
------------------------------------------------------------------
The program begins by displaying as many devices on-screen that
will fit. Each device consists of displays, sliders, and buttons.
Use the left mouse button to select from displays, move sliders,
and press buttons. Use the right mouse button to display context
sensitive help about a display, slider, or button. Press and HOLD
DOWN the right mouse button on any button/slider/display and
detailed information will display until you RELEASE the right
mouse button. All displays, sliders, and most buttons are related
to the device they appear on. Some buttons have special functions
and occur on every device. They are:
Device Up: Press this button when lit to move display up one
device.
Device Dn: Press this button when lit to move display down one
device.
Device Del: Press this button when lit to remove that device and
place it at the bottom of device list.
Power: Press this button to toggle device power on/off.
Exit: Press this button to exit the program.
7-1 Mixer
---------
This device allows you to control volume levels and sound
characteristics such as bass, treble etc. It also allows you to
get/save/delete device settings. Device settings include slider
positions and button settings for all devices (eg. spectrum
analyzer trails slider, compact disc shuffle button, etc.). Not
all sliders and buttons are include in device settings (eg. mixer
volume level sliders).
Mute: Activate this button to mute audio output.
Cd/Ext/Mic: Buttons that toggle compact disc/external/microphone
volume input respectively.
Aux1-Aux3: Auxiliary buttons that toggle audio functions distinct
to your sound board.
Main: Used to select main volume output.
CD: Used to select compact disc volume input.
Ext: Used to select external volume input.
Mic: Used to select microphone volume input.
Dig: Used to select digital (sampled data) volume output.
Rec: Used to select recording level of input sources.
Bass: Used to select bass level.
Treble: Used to select treble level.
Balance: Used to select left/right audio channel output
balance.
Load: Activate this button before selecting desired settings
to load.
Save: Activate this button before selecting desired settings
to save to.
Del: Activate this button before selecting desired settings
to delete.
A-L: Select the desired letter you wish to Load/Save/Del
settings from/to.
Rec Level: Displays realtime left/right recording levels. The
colors green, yellow, and red reflect 0-59%, 60-84%,
and 85-100% respectively.
7-2 Compact Disc Player
-----------------------
This device allows you to control your CD-ROM drive for playing
musical compact discs.
Disc Title: This window displays the title of the compact disc in
the CD-ROM drive. [Unknown] indicates that the disc
hasn't been catalogged and so can't be identified yet.
See Edit CD Titles.
Disc Tracks: This window displays the track names of the compact
disc in the CD-ROM drive. You may point and click
inside this window to select a track.
Drive Select:Use these two buttons (located next to Disc Title), to
select the current cd-rom drive (if more than one is
installed).
Preview: Activate this button to preview 5 seconds of each
track. Deactivate this button to discontinue preview
mode. See Edit Devices for information on changing
seconds per track to preview.
Repeat: Activate this button for repeat play. After the
current track has finished playing, it will be
repeated.
Shuffle: Activate this button for shuffle play. When a track
has finished playing, the next track, picked from
random, will begin playing.
Continuous: Activate this button for continuous play. When a track
has finished playing, the next track will begin
playing. If there are no more tracks to play, the
first track will begin playing.
Eject: Press this button to eject compact disc or to close
disc tray.
Stop: Press this button to stop compact disc playing.
Play: Press this button to activate compact disc play at
the selected track and at the specified elapsed
track time.
Pause: Activate this button to pause compact disc playing.
To resume play, press pause again.
Goto Start: Press this button during play to reset playing from
the start of the current track.
Goto End: Press this button during play to reset playing from
the end of the current track.
Volume: This display/slider reflects the cd-rom drive's
output volume level.
Total CD: This display reflects the total compact disc play
time in the format minutes, seconds, 100ths.
Total Track: This display reflects the total track play time, of
the selected track, in the format minutes, seconds,
100ths.
Elapsed CD: This display / slider reflects the total elapsed time
from the start of the CD in the format minutes,
seconds, 100ths.
Elaps Track: This display / slider reflects the total elapsed time
from the start of the current track in the format
minutes, seconds, 100ths.
Drive +/-: Use these buttons to select current cd-rom drive when
you have more than one.
Volume: Used to select audio output level from cd-rom drive.
(NOTE: Some cd-rom drives don't have volume control.)
7-3 Tuner
---------
This device allows you to control your radio card and do things
such as select / tune radio stations. Additionally, you can seek
and preview stations, assign stations to any of 10 memories, and
assign memories to any of 12 letter keys. This is useful to
separate music formats. (After executing SuperSonic, station
memories are loaded automatically from the "A" button, so save
your favorites here!) Furthermore, you can have SuperSonic
record your favorite radio program (if you have one) while you're
away. Note: We recommend that you plug your radio card's audio
output into your sound card's external (Ext) input jack.
Freq / Time: This window displays the current radio frequency tuned
to and the current time. Additionally, a music note
symbol will appear next to the frequency if the
station is tuned in. Use the slider below this window
to change the frequency.
Volume Up: Press this button to increase tuner volume.
Volume Dn: Press this button to decrease tuner volume.
Mute: Press this button to mute tuner volume.
Preview: Activate this button to preview 1 second of each
station memory. Deactivate this button to discontinue
preview mode. See Edit Devices for information on
changing seconds per station to preview.
Seek: Activate this button to seek for a radio station from
the current radio frequency. Deactivate to abort seek.
Mem Save: Activate this button and then press the station memory
(1-10) which you would like to save the current radio
frequency to.
Mem Del: Activate this button and then press one of the station
memories (1-10) to delete.
1-10: Select the desired station memory number that you wish
to activate.
Mems Load: Activate this button before selecting desired memories
to load.
Mems Save: Activate this button before selecting desired memories
to save to.
Mems Del: Activate this button before selecting desired memories
to delete.
A-L: Select the desired letter you wish to Get/Save/Del
the current memories from/to.
Rec Start: Use this display/slider to select the time you wish
recording to start. Note: Be sure to select the
desired sample rate and other related settings on the
sample player. To deactivate this function, make start
time same as stop time.
Rec Stop: Use this display/slider to select the time you wish
recording to stop.
7-4 Sample Player
-----------------
This device allows you to play and record WAV sample files. It
includes the same luxuries and button logic of the CD player with
other relative necessities. Supports sample files up to 4 gigabytes
in size, any sample rate.
File Select: This window displays the currently selected sample
file, and if none is selected, it displays the current
file directory. You may point and click inside this
window to type in a sample file name. This is useful
when you want to record into a new sample file.
File Names: This window displays a list of samples found in the
current directory. You may point and click inside this
window to select a sample or change the current drive
and directory.
Del: After selecting a sample, press this button to delete
it. You will be prompted to confirm. Press Y to
continue or N to abort.
Copy: After selecting a sample, press this button to copy
it. You will be prompted for a new name. Type in the
new name and press Enter or press Esc to abort.
Mono: Activate this button to indicate recording should be
done in mono.
Stereo: Activate this button to indicate recording should be
done in stereo.
8 Bit: Activate this button to indicate recording should be
8-bit.
16 Bit: Activate this button to indicate recording should be
16-bit.
Preview: Activate this button to preview 1 second of each
sample. Deactivate this button to discontinue preview
mode. See Edit Devices for information on changing
seconds per sample to preview.
Repeat: Activate this button for repeat play. After the
selected area of the current sample has finished
playing, it will be repeated.
Shuffle: Activate this button for shuffle play. When a sample
has finished playing, the next sample, picked from
random, will begin playing.
Continuous: Activate this button for continuous play. When a
sample has finished playing, the next sample will
begin playing. If there are no more samples to play,
the first sample will begin playing.
Stop: Press this button to stop sample playing.
Play: Press this button to play the selected area of the
selected sample. If no area is selected, the entire
sample will be played starting at the specified
elapsed time.
Record: Press this button to record into the selected area of
the selected sample. If no area is selected, the
entire sample will be recorded into starting at the
specified elapsed time.
Pause: Activate this button to pause sample play or record.
To resume play or record, press pause again.
Goto Start: Press this button during play to reset playing from
the start of the current sample.
Goto End: Press this button during play to reset playing from
the end of the current sample.
File Rate: This display reflects the sample file's sample rate.
Play/Rec: This display/slider reflects the sample rate desired
Rate: to play or record the selected sample at.
Total Time: This display reflects the total sample play time, of
the selected sample, in the format minutes, seconds,
100ths.
Elaps Time: This display / slider reflects the total elapsed time
from the start of the current sample in the format
minutes, seconds, 100ths.
Play: Activate this button to play one of the samples
assigned to the A-L buttons.
Save: Activate this button to assign the current sample to
one of the A-L buttons.
Del: Activate this button to delete any sample assigned to
one of the A-L buttons. (The sample is not deleted;
just it's assignment to the button.)
A-L: Select the desired letter you wish to Play/Save/Del
a sample from/to.
7-5 Sample Editor
-----------------
This device allows you to edit WAV sample files. Two separate
waveform displays are provided (one for left channel and one for
right). All sample effects and tools can be applied to either or
both channels.
Effect Title:This window displays the effect's name that you're
currently working with.
Effect List: This window displays a list of effects that can be
applied to the current sample. You may point and
click inside this window to select an effect you wish
to apply.
Waveform L: This window displays a waveform representing the left
audio channel of the selected sample. You may point,
click, and drag inside this window to change the
selected time and the sample player's elapsed time
displays.
Waveform R: This window displays a waveform representing the right
audio channel of the selected sample. You may point,
click, and drag inside this window to change the
selected time and the sample player's elapsed time
displays.
L Channel: Activate this button to select and include the left
channel for sample play and sample edit operations.
R Channel: Activate this button to select and include the right
channel for sample play and sample edit operations.
Select Time: This display / slider reflects the amount of time
selected within the sample, starting from the sample
player's elapsed time, in the format minutes, seconds,
100ths.
Undo: Press this button when lit to undo the last edit or
sample effect operation.
All: Press this button to quickly select the entire sample.
Del: Press this button to delete area selected and place it
in clipboard.
Ins: Press this button when lit to delete area selected and
insert data in clipboard at the point of elapsed time.
Copy: Press this button to copy area selected and place it
in clipboard.
Mix: Press this button when lit to mix audio in area
selected with that in the clipboard.
Crop: Press this button to delete all audio data not
selected and place it in clipboard.
Dots: Activate this button to select dot representation of
waveform.
Lines: Activate this button to select line representation of
waveform.
Bars: Activate this button to select bar representation of
waveform.
All sample effects (that apply to a selected area) and editing
buttons will effect the selected area. If no area is selected,
they will effect the entire sample starting from the elapsed time
onwards. Using the standard editing buttons, you can create a
variety of effects. For example, to perform a phase shift on a
stereo sample, delete 1/100th of the beginning of either the left
or right audio channel. Now the sample is in surround sound!
However, some operations must be performed by dedicated sample
effects. SuperSonic includes the following:
Change Format: This effect allows you to change the sample format
to 8-bit, 16-bit, mono, or stereo. (Applied to entire sample)
Change Sample Rate: This effect allows you to change the sample
rate. You can maintain the original speed/pitch of the sample or
choose to ignore it. (Applied to entire sample)
Change Offset: This effect allows you to change the verticle
offset of the sample data. Select increase / decrease to move the
offset higher / lower respectively. (Applied to selected area)
Reverse: This effect allows you to reverse the sample data.
(Applied to selected area)
Invert: This effect allows you to invert the sample data. The
waveform is flipped over on it's horizontal axis. (Applied to
selected area)
Add Echos: This effect allows you to add up to 65535 trailing
echos to the waveform. You must specify the number of echos, the
delay time between echos, and whether echos become softer, louder,
or remain the same volume. Depending upon the location and size of
the waveform selected, the waveform may be extended to give room
for trailing echos. (Applied to selected area) (Apply the reverse
effect before and after adding echos and you'll get preceding
echos instead of trailing.)
Add Loops: This effect allows you to add up to 65535 loops to the
waveform. The selected waveform area will be looped the specified
number of times. You can specify that loops become shorter, longer,
or remain the same length. (Applied to selected area)
Swap Left/Right: This effect allows you to swap the selected area
of the left audio channel with the selected area of the right audio
channel. (Stereo samples only) (Applied to selected area)
Volume Change: This effect allows you to specify a new volume level
as a percentage of the original. (Applied to selected area)
Volume Fade: This effect allows you to fade the volume from/to a
percentage of the original. (Applied to selected area)
Volume Pan: This effect allows you to pan the volume in a stereo
sample from/to the left/right audio channel. You must specify the
percentage of volume to be panned. For example, 100% is a full pan
from left to right or right to left. (Stereo samples only)
(Applied to selected area)
Volume Cycle: This effect allows you to cycle the volume level in
eight different ways among the area selected: Fade Out, Fade In,
Fade Out/In, Out/In, Pan Left, Pan Right, Pan Left/Right, and
Left/Right. (Pan modes only available for stereo samples.) The
easiest way to familiarize yourself with each of these cycle modes
is to simply try them! In addition, you must specify the percentage
of volume to be cycled and the length of each cycle. (Applied to
selected area)
Speed/Pitch Change: This effect allows you to change the sample's
speed and pitch at the same time. To do this, SuperSonic will
either remove or duplicate samples (audio bytes) within the sample.
Removing samples will increase the speed and pitch while
duplicating samples will decrease the speed and pitch. You must
specify the percentage of samples to keep. (Applied to selected
area)
Speed/Pitch Fade: This effect allows you to slide the sample's
speed/pitch up or down. You must specify a percentage of samples
to fade from/to. (See Speed/Pitch Change for a better
understanding of "a percentage of samples") (Applied to selected
area)
Silence Insert: This effect allows you to insert the specified
amount of silence into the waveform starting at the Elapsed Time
point.
Silence Replace: This effect allows you to replace the selected
area with silence.
7-6 Spectrum Analyzer
---------------------
This device displays a spectrum of sixteen bands for both left and
right audio channels in real-time. A variety of effects are
available.
Peak: Activate this button to have the alternate color
applied to the peak brick of each band.
Split: Activate this button to have the alternate color
applied to bricks in the upper half of the display.
Fade: Activate this button to have all colors between the
specified base and alternate color faded horizontally
among the bricks.
Cycle: Activate this button to have each color between the
specified base and alternate color cycled through the
entire display.
Slow: Activate this button to have display updated less
frequently.
Pause: Activate this button to pause display.
Base Color: Used to select base color used for spectrum display
and effects.
Alt Color: Used to select alternate color used for spectrum
display and effects.
Stack Grav: Used to select gravity value applied to the stacks
of bricks. Increase gravity to see stacks of bricks
fall more quickly.
Peak Grav: Used to select gravity value applied to peak bricks.
Increase gravity to see peak bricks fall more quickly.
Brick Gutter:Used to select distance between bricks.
Band Gutter: Used to select distance between bands.
7-7 Wave Analyzer
-----------------
This device displays waveforms of audio data for both left and
right audio channels in real-time. A variety of effects are
available.
Peak: Activate this button to have the alternate color
applied to entire display when one or more waveforms
reaches the top or bottom of display.
Split: Activate this button to have the alternate color
applied to the upper half of display.
Fade: Activate this button to have all colors between the
specified base and alternate color faded horizontally
among the display.
Cycle: Activate this button to have each color between the
specified base and alternate color cycled through the
entire display.
Slow: Activate this button to have display updated less
frequently.
Pause: Activate this button to pause display.
Base Color: Used to select base color used for waveform display
and effects.
Alt Color: Used to select alternate color used for waveform
display and effects.
Trails: Used to select the number of waveforms permitted on
display at one time.
7-8 Peak Analyzer
-----------------
This device displays spectrum analyzer output as a line graph.
Before each update, the graphs are scrolled up or down to make
room for the next. Multiple graphs can be viewed concurrently and
allow you to analyze spectrum output over time. A variety of
effects are available.
Fade: Activate this button to have all colors between the
specified base and alternate color faded vertically
inside each graph.
Cycle: Activate this button to have each color between the
specified base and alternate color cycled through
the entire display.
Slow: Activate this button to have display updated less
frequently.
Pause: Activate this button to pause display.
Display Up: Activate this button to have display travel up.
Display Dn: Activate this button to have display travel down.
Base Color: Used to select base color used for peak display and
effects.
Alt Color: Used to select alternate color used for peak display
and effects.
Gravity: Used to select gravity value applied to the peaks of
each graph. Increase gravity to see peaks fall more
quickly.
Peak Max: Used to select maximum verticle distance allowable to
graph each peak.
Graph Gutter:Used to select verticle distance between graphs.
7-9 Disc Jockey
---------------
This device allows you to queue up an unlimited number of audio
items for playback. Items can include cd tracks, samples and
external audio sources such as tape players, cd changers, voice,
live band, satellite feeds, etc. A variety of switches can be
placed between items (eg. fade out old while fade in new). Powerful
queue controls allow queue's to be created, saved, loaded, and
inserted into an existing queue. Manual switches between queue
items is supported (see DJ Manual Switcher device) plus queue
logging and recording of manual switch times for a perfect playback
of a previous session.
Resources: This window displays all resources available for
constructing queue's. For detailed information about
individual resources, see "Disc Jockey Resources"
further on.
Queue Title: This window displays the total amount of time for all
queue items currently in the queue in the format
hours, minutes, seconds, 100ths. Queue times that
terminate indefinitely and/or at a specific clock time
are not included in this total.
Queue Active:This window displays the active queue item.
Queue List: This window displays the current contents of the queue.
Add: Press this button, when lit, to add the selected
resource into the queue. (You may also double click
resources to achieve the same.)
Ins: Press this button, when lit, to insert the selected
resource into the queue before the selected queue
item.
Del: Press this button, when lit, to delete the selected
queue item.
Clr: Press this button, when lit, to clear the queue of all
items.
Pause: Activate this button to pause the queue.
Next: Press this button to prematurely stop the active queue
item and initiate the next. (Use manual switches for
more control.)
Clock: This display reflects the current clock time in
military format hours, minutes, seconds, 100ths.
Remaining: This display reflects the time remaining for the
active queue item. Note: The next item's prestart time
is used in this calculation.
Length: This display reflects the time length of the currently
selected queue item. "Unknown" is displayed for queue
items that terminate indefinitely and/or at a specific
clock time.
Prestart: This display / slider reflects the currently selected
queue item's prestart time in the format hours,
minutes, seconds, 100ths. Specifying a prestart time
for a queue item will result in that queue item going
active before the previous item would have naturally
ended. Unless prestart is used on a switch, the old
(previous) item will terminate as soon as the new item
(the one with the prestart) goes active. Prestart
should normally be specified for switches, to provide
old item play time while the new item starts or fades
in.
*** Disc Jockey Resources: CD Drive
Select a cd track from one of the available cd drives for adding/
inserting into the queue. Click on any of the available cd drives
for track selection. Click on desired track and press the "Add" or
"Ins" button.
*** Disc Jockey Resources: Unloaded CD
Select a cd track from a cd which isn't currently loaded but is
catalogged (See Edit Cd Titles). A list of all catalogged cd's will
be displayed from which you can select one or search for one. To
search, select "<Search>", and type any number of characters or
words that are contained in the desired title. Press Enter to begin
search and Escape after you've found the desired title. Click on
any desired title for track selection, then click on any desired
track and press the "Add" or "Ins" button. Once the unloaded cd
track is in the queue, it is your responsibility to make sure the
cd is loaded on time. If the track becomes active and its cd is not
loaded, it will be skipped over and the next queue item will become
active.
*** Disc Jockey Resources: Sample
A list of all samples (WAV files) in the current directory will be
displayed from which you can select one or search for one. To
search, select "<Search>", and type any number of characters that
are contained in the desired sample's filename. Press Enter to
begin search and Escape after you've found the desired sample.
Click on any desired sample and press the "Add" or "Ins" button to
add / insert it into the queue. If you are constructing a queue to
be used on another computer which has a desired sample, you may use
the <Other> option. When the queue is used on the other computer,
the "Other" sample will be expected to reside in the same drive/
directory that it was added into the queue from. If the "Computer
Dependent Queues" option (see Setting up SuperSonic) is set to
"No", the "Other" sample will be expected to reside in the default
sample directory specified in the target computers setup. If a
"sample" queue item becomes active but cannot be found, it will be
skipped over and the next queue item will become active.
*** Disc Jockey Resources: [External]
These types of resources include "Ext Jack", "Mic Jack" and any
that you may have added (See Edit DJ Resources). Since SuperSonic
wouldn't normally know when to terminate these types of queue
items, you must specify how and when they terminate. You may
select "Indefinite" if you wish the item to terminate only after
you press the "Next" button or when you activate a manual switch
using the DJ Manual Switcher. You may select "Specific Length" if
you wish the item to terminate after it has been active for a
specified time period. You may select "Wait Until Time" if you
wish the item to terminate at a specified clock time. After
selecting either the "Specific Length" or "Wait Until Time"
options, you will be prompted for a length or time value. Press
Enter to use the length / time value last used or type in a new
one and press Enter. (It isn't necessary to backspace over the
entire string since the first number typed will reset the string.)
Press Escape to cancel.
*** Disc Jockey Resources: Switch
A list of switches will be displayed from which you can select one
to add / insert into the queue. Switches should be placed in the
queue exactly between the two items you desire to switch!!! Placing
switches between non-audio items such as another switch or a
comment will cause the switch to be ignored and skipped over. All
switches (except the "Start new but play out old") require a switch
length value (minutes:seconds:100ths) to be entered. Each switch
will have a different default switch length that you may change
using the DJ Manual Switcher. When prompted for switch length, you
may use the default length displayed by pressing Enter or you may
type in a new switch length and press Enter. (It isn't necessary to
backspace over the entire string since the first number typed will
reset the string.) Press Escape to cancel. After adding / inserting
a switch into the queue, you may want to specify a prestart time
(using the prestart slider). For example, if you added the "Fade
new then fade old" switch with a switch length of 10 seconds,
you'll need to reserve at least 10 seconds of old item play time
(prestart = 10 seconds). This is needed because this particular
switch will spend the first 5 seconds fading the new in and then
the next 5 seconds fading the old out. For more information about
how switches work and the details of each switch, see the Disc
Jockey Manual Switcher device.
*** Disc Jockey Resources: Special
The queue management and logging functions can be found here and
include Queue Load / Save, Log Open With / Without Manuals, and
Comment.
Queue Load: Select this option to add or insert the contents of a
previously saved queue into the current queue. A list of all queue
files will be displayed from which you can select one or search
for one. To search, select "<Search>", and type any number of
characters that are contained in the desired queue filename. Press
Enter to begin search and Escape after you've found the desired
queue. Click on any desired queue and press the "Add" or "Ins"
button. The contents of the queue file will then either be added
on to the current queue or inserted before the currently selected
queue item.
Queue Save: Select this option to save the contents of the current
queue to a queue file. When prompted for a filename, type a
filename (without extension) that you would like to save the
current queue contents to. If the file already exists, you will be
prompted to confirm overwriting.
Log Open With Manuals: Select this option to open a log in which
each queue item, after terminating, will be placed. All manual
switches used will be included and any changes in queue item's
prestart times will be saved. A change to a queue item's prestart
time is defined here as being an instance when you made use of a
manual switch or pressed the Next button which resulted in a queue
item ending prematurely (for the convenience of the switch or the
user who pressed the Next button). Opening a log with manuals is a
powerful tool since it allows you to later replay sessions back.
For example: You may want to queue up tracks, samples, and
external audio sources, but no switches. Then as the queue plays,
you activate switches (using the DJ Manual Switcher) at desirable
points. If you opened a log with manuals before you started, you
can replay your session back which will include all the manual
switches and the exact locations you used them... thus resulting
in a perfect playback!
Log Open Without Manuals: Select this option to open a log in which
each queue item, after terminating, will be placed. Any manual
switches that you use will not be included in the log and prestart
times logged will not be affected by any manual switches or Next
button presses.
Log Close: Select this option to close a previously opened log and
save it's contents to a queue file. When prompted for a filename,
type a filename (without extension) that you would like to save the
log contents to. If the file already exists, you will be prompted
to confirm overwriting.
Comment: Select this option to add / insert a comment into the
queue. Comments are very handy for documentation purposes and
reminders. Comments should not be placed next to a switch item
since they will break the relationship between the switch and the
two items to be switched. Doing so will cause the switch to be
ignored. Otherwise, comments can be placed virtually anywhere and
will be skipped over when activated. When prompted, type in your
comment and press Enter. Then press the "Add" or "Ins" button to
add / insert the comment into the queue.
7-10 Disc Jockey Manual Switcher
--------------------------------
This device is used in conjunction with the Disc Jockey and allows
switches to be manually activated and controlled. For example: if
a cd queue item is currently active and another cd item is next in
the queue, a switch can be manually initiated for a smooth
changeover to the new cd. A variety of switches are available and
can be used on changeovers from / to any type of audio source (eg.
cd to sample, sample to external audio source, etc.). However,
switches cannot be used between the same resource (eg. a track on
cd-rom drive d: and a different track on the same cd-rom drive).
Doing so will cause the old track to simply stop and the new track
to simply start (no special effects). Furthermore, manual switches
can only do their stuff when the active queue item is an audio item
and the next queue item is an audio item. Using them in situations
otherwise, will yield the same result as pressing the Next button
on the Disc Jockey device.
Switches: This window displays the available switches.
Length: This display / slider reflects the currently selected
switch's length. You may specify a different default
length for any of the switches. When manually
activating a switch, this length is used. When
prompted as a default to use.
Manual: This slider reflects the progress of an active switch.
When a queue'd switch goes active in the Disc Jockey
device, this slider will be updated with its progress
and will respond to manual control. This slider button
is also used to initiate a manual switch. To do so,
select the desired switch and switch length and then
press and release the switch slider button. You may
also press and hold down the switch slider button and
manually slide it to control the switch progress.
Load: Activate this button before selecting desired switch
lengths (A-L) to load.
Save: Activate this button before selecting desired switch
lengths (A-L) to save to.
Del: Activate this button before selecting desired switch
lengths (A-L) to delete.
A - L: Select the desired letter you wish to Load/Save/Del
switch lengths from/to. ("A" is the one automatically
loaded during start up.)
All switches (except "Start new but play out old") require a switch
length to operate. To illustrate how the switch length fits in,
consider the example of using the "Fade new then fade old" switch
with a switch length of 10 seconds. In this example, the new audio
item would first fade in over a period of 5 seconds and then the
old audio item would fade out for a period of 5 seconds (10 seconds
total to complete switch). Futhermore, in this same example you'll
also want to activate this switch when there is at least 10 seconds
or more remaining play time for the active queue item. This is
necessary since this switch will spend the first 5 seconds fading
the new queue item in and then the next 5 seconds fading the old
queue item out.
Start new but play out old: This switch is the only one that does
not use a switch length. It will start the new audio item but allow
the old to play out and terminate naturally. This switch is not
recommended for switching from an external resource. Doing so will
result in the external resource remaining active indefinitely.
Start new then stop old: This switch will start the new audio item,
delay the specified amount of switch length time, and then
terminate the old audio item. When this type of switch is queue'd,
the prestart time should be set to, or exceed the switch length
time. When this type of switch is manually initiated, the remaining
time for the active queue item should equal or exceed the switch
length time.
Start new then fade old: This switch will start the new audio item
and then fade the old audio item out over the period of switch
length time. When this type of switch is queue'd, the prestart time
should be set to, or exceed the switch length time. When this type
of switch is manually initiated, the remaining time for the active
queue item should equal or exceed the switch length time.
Fade new but play out old: This switch will fade the new audio item
in over the period of switch length time but will allow the old to
play out and terminate naturally. This switch is not recommended
for switching from an external resource. Doing so will result in
the external resource remaining active indefinitely. No other
considerations need to be made when using this switch.
Fade new then fade old: This switch will fade the new audio item in
over a period of 1/2 the switch length time and then fade the old
audio item out over a period of 1/2 the switch length time. When
this type of switch is queue'd, the prestart time should be set to,
or exceed the switch length time. When this type of switch is
manually initiated, the remaining time for the active queue item
should equal or exceed the switch length time.
Fade new while fade old: This switch will fade the new audio item
in while fading the old audio item out, over the period of switch
length time. When this type of switch is queue'd, the prestart time
should be set to, or exceed the switch length time. When this type
of switch is manually initiated, the remaining time for the active
queue item should equal or exceed the switch length time.
Fade new after fade old: This switch will fade the old audio item
out over a period of 1/2 the switch length time and then fade the
new audio item in over a period of 1/2 the switch length time. When
this type of switch is queue'd, the prestart time should be set to,
or exceed 1/2 the switch length time. When this type of switch is
manually initiated, the remaining time for the active queue item
should equal or exceed 1/2 the switch length time.
7-11 Studio Clock
-----------------
This device provides extra large displays for across the room
viewing of date, time, chronograph, and DJ active item remaining.
Date and time can be changed for precise synchronization with
audio satellite feeds if necessary.
DJ Remaining:This display reflects the time remaining for the
active DJ queue item. Note: The next item's prestart
time is used in this calculation.
Chronograph: This display reflects the current chronograph elapsed
time.
Chrono Run: Activate this button to activate chronograph.
Chrono Zero: Press this button to reset chronograph to zeros.
Date: This display reflects the current system date.
Date Set: Activate this button to enable date slider to be used
to change date. Deactivate this button to set new
date.
Date Slider: Click the arrow buttons to change day, click the area
between the arrow buttons and the slider button to
change month, and slide the slider button to change
year. When finished, remember to deactivate the date
Set button.
Time: This display/slider reflects the current system time.
Time Set: Activate this button to enable time slider to be used
to change time. Deactivate this button to set new
time.
------------------------------------------------------------------
| 8-0 EDIT WIRINGS |
------------------------------------------------------------------
This program allows you to add, edit, and delete wiring setups. A
wiring setup tells SuperSonic which devices to load, the order to
initially display them, and the gutter size between them. To change
the wiring file used, select Setup SuperSonic from the menu or
specify it as a command line parameter. (See Going SuperSonic/
Command Line Parameters for more information.) To run the wiring
editor, select Edit Wirings from the menu. When adding or editing
wiring setups, you may change the following options: Description,
Gutter, and Device List.
8-1 Description
---------------
This option allows you to change or give the wiring setup a
descriptive name of up to 30 characters. This name is only used
for your reference.
8-2 Gutter
----------
This option allows you to specify the gutter between the displayed
devices. The number may range from 0 to 255 and indicates the
number of blank pixel lines to be left between devices.
8-3 Device List
---------------
This option allows you to specify which devices you wish to use
and the order in which they should be initially displayed. All
devices selected for this wiring are listed in the order to be
displayed. You may add, delete, and move devices within the list.
------------------------------------------------------------------
| 9-0 EDIT DEVICES |
------------------------------------------------------------------
This program allows you to add, edit, and delete device setups. A
device setup tells SuperSonic what type of device it is, the image
file to use, display/font/button colors, and other things related
to that particular device. A wiring setup contains the names of
device setups. (See Edit Wirings) You may edit and use existing
device setups or you can create your own. To run the device editor,
select Edit Devices from the menu. When adding or editing device
setups, you may change the following options: Description, Type,
Image File, Settings.
9-1 Description
---------------
This option allows you to change or give the device setup a
descriptive name of up to 30 characters. This name is only used
for your reference.
9-2 Type
--------
This option allows you to select/change the type of device. (eg.
Mixer, CD Player, etc.)
9-3 Image File
--------------
This option allows you to select/change the device image file.
(These are PCX Paintbrush files which you can create and edit if
you like. See Appendix B - Advanced Information)
9-4 Settings
------------
This option allows you to change other settings which are specific
to the selected device type:
Show Color Table: This option displays a color table which may be
used to determine which color values yield which colors.
Color Button On: This option allows you to change the button on
color. This is the color value used to indicate that a button is
on.
Color Button Off: This option allows you to change the button off
color. This is the color value used to indicate that a button is
off.
Color Numbers: This option allows you to change the numbers color.
This is the color value used to display the digital number
displays.
Color Display BG: This option allows you to change the display
background color. This is the color value used for the background
of all displays which contain NON-text information.
Color Display FG: This option allows you to change the display
foreground color. This is the color value used for the foreground
of all displays which contain NON-text information.
Color Display HI: This option allows you to change the display
highlight color. This is the color value used for the highlight of
all displays which contain NON-text information.
Text BG: This option allows you to change the text background
color. This is the color value used for the background of all
displays which contain text information.
Text FG: This option allows you to change the text foreground
color. This is the color value used for the foreground of all
displays which contain text information.
Text HI: This option allows you to change the text highlight
color. This is the color value used for the highlight of all
displays which contain text information.
Uppercase Text: This option allows you to specify whether or not
text information displayed for this device should be in uppercase.
Preview Seconds: This option allows you to specify the number of
seconds duration of play time for each item when preview is
activated.
------------------------------------------------------------------
| 10-0 EDIT CURSORS |
------------------------------------------------------------------
This program allows you to add, edit, and delete cursor setups. A
cursor setup tells SuperSonic the cursor's image file and it's
verticle/horizontal hotspots. To run the cursor editor, select Edit
Cursors from the menu. When adding or editing cursor setups, you
may change the following options: Description, Image File, Hotspot
Verticle, and Hotspot Horizontal.
10-1 Description
----------------
This option allows you to change or give the cursor setup a
descriptive name of up to 30 characters. This name is only used
for your reference.
10-2 Image File
---------------
This option allows you to select/change the cursor image file.
(These are PCX Paintbrush files which you can create and edit if
you like. See Appendix B - Advanced Information)
10-3 Hotspot Verticle
---------------------
This option allows you to specify the verticle pixel location of
the cursor hotspot. A hotspot, defined here, is the pixel within
the cursor image file which marks the location you pressed a
button at.
10-4 Hotspot Horizontal
-----------------------
This option allows you to specify the horizontal pixel location of
the cursor hotspot. A hotspot, defined here, is the pixel within
the cursor image file which marks the location you pressed a
button at.
------------------------------------------------------------------
| 11-0 EDIT HOTKEYS |
------------------------------------------------------------------
SuperSonic allows you to assign device major functions to keyboard
hotkeys. In other words, you can use your keyboard to control
SuperSonic's devices. This is useful when a device is off-screen
since you can still control it using the keyboard. To run the
hotkey editor, select Edit Hotkeys from the menu. A window is
displayed containing a list of all device functions that support
a hotkey. To change the hotkey for a function, select it and press
Enter. You will then be prompted to press the key or key
combination which you wish to assign to that function. Press
Ctrl-Esc if you wish to assign no hotkey to that function.
------------------------------------------------------------------
| 12-0 EDIT CD TITLES |
------------------------------------------------------------------
This program allows you to maintain a catalog of your CD titles.
When you insert a CD into your CD-ROM drive during SuperSonic
operation, SuperSonic would like to display the CD title and track
names. If you haven't entered this information, SuperSonic will
display Unknown instead. This program allows you to enter this
information and maintain a catalog of your CD's.
To run the CD titles editor, select Edit CD Titles from the menu.
Once inside the program, you may add, edit, delete, and alphabetize
your CD titles. Selecting add or edit will present you with a menu
of CD track names for that title. From this menu, you can add,
edit, delete track names, and change the CD title name. When
editing the CD title or track names, use the following keys to
edit: Home, End, LeftArrow, RightArrow, Ins, Del, and Backspace.
Press Enter to finish or Escape to abort without saving the changes
made.
------------------------------------------------------------------
| 13-0 EDIT DJ RESOURCES |
------------------------------------------------------------------
DJ Resources are displayed in the Disc Jockey device Resources
window and are used to construct queues. This program allows you
to add, edit, delete, and re-order these disc jockey resources and
additionally specify how volume should be controlled when switching
is done to/from individual resources. Each resource has a resource
type, resource name, and resource mixer.
13-1 Resource Type
------------------
This specifies what type of resource it is: Cd-rom Drive, Unloaded
Cd, Sample, Switch, Special, and Other. (Some types of resources
cannot be added since there can only be one of each of these types:
Unloaded Cd, Sample, Switch, and Special.) A resource type of
Cd-rom Drive will allow you to select tracks from a particular
cd-rom drive to add into the queue. A resource type of Unloaded Cd
will allow you to select tracks from any catalogged cd's to add
into the queue. A resource type of Sample will allow you to select
samples to add into the queue. A resource type of Switch will allow
you to select switches to add into the queue. A resource type of
Special will provide access to queue management and logging
functions. A resource type of Other will provide access to an
external device.
13-2 Resource Name
------------------
Each resource will be identified in the DJ resource window by the
name entered here.
13-3 Resource Mixer
-------------------
This option allows you to select how volume should be controlled
when switching is done to/from each resource. (This doesn't apply
to the Unloaded Cd, Switch, and Special resource types.) For Cd-rom
Drive resource types, select "CD-ROM Internal" unless the drive
doesn't have an internal mixer. For Other resource types, select
the sound card jack you've connected the external device to.
13-4 Notes
----------
Cd-rom drive resources cannot be deleted. However, you can move
them so that they appear in a different order. The cd-rom drive
numbers are respective to their letter assignments. For example,
if you have 3 cd-rom drives using drive letters D:, F:, and G:,
they will use the mixers assigned to cd-rom #1, #2, and #3
respectively. They will also be displayed in the DJ Resource window
in the same order that cd-rom #1, #2, and #3 are listed here.
When SuperSonic is executed, any mixers used for Other resource
types will be turned off until they go active (after being placed
into the Disc Jockey queue).
------------------------------------------------------------------
| 14-0 APPENDIX A - QUESTIONS AND ANSWERS |
------------------------------------------------------------------
Q. I'm only getting sound in one speaker OR the mixer doesn't seem
to be mixing the audio correctly?
A. Make sure everything is wired correctly. The OUT jack should be
connected to your amplifier/speakers. The IN or EXT jack should be
wired to an external audio source such as a tape player or compact
disc player. The MIC jack should be wired to a microphone or a mono
audio source. Your CD-ROM drive's audio should be wired to a jack
on the sound card labeled CD Audio IN or something like that. All
cables and jacks except for MIC must be stereo cables and have
stereo plugs. The mixer channels CD, EXT, and MIC reflect the sound
card jacks CD Audio IN, IN or EXT, and MIC respectively.
Q. The analyzer displays only respond when I play samples?
A. If your sound card is only compatible to one of our sound
drivers, the mixer device may not work. If this is the case, you
need to set mixer levels (using your sound card's mixer program)
before executing SuperSonic. Be sure to set input volume levels
for the Cd, External, and Microphone channels at their maximum
setting so that SuperSonic can record/monitor these audio sources.
Also, be sure to select one or more of these channels for
recording mode. Refer to your sound card manual for more
information. Windows 95 users: Run the volume control program
located in the Multimedia menu. Select "Properties" from the
"Options" menu. Select "Adjust Volume for Recording" and press
"OK". Click on "Select" for the Cd, External, and Microphone
channels and set their levels at maximum. If this doesn't solve
the problem, try restarting your computer in DOS mode and then
executing SuperSonic.
Q. Windows 95 pops up over SuperSonic when I change cd's?
A. You must disable Windows 95 Autoplay feature: Pull up the
Device Manager (from the System applet in Control Panel), expand
the branch that has your cd-rom drive on it, and bring up the
Properties sheet for the drive. There's a check box on the
Settings page marked "Auto Insert Notification". Clear the box
and Autoplay will be disabled.
Q. Sometimes the wave analyzer doesn't cleanup old trails. What
should I do?
A. SuperSonic sometimes may not have enough time to cleanup old
waveform trails. This is likely to occur in any, or a combination,
of the following conditions: your computer is slow, lots of wave
trails are selected, the sample rate for monitoring audio is set
very high, you're using the 1024x768x256 video driver, and/or the
peak and/or spectrum devices are on-screen too. For a quick remedy
decrease the number of wave trails and press the wave pause button
twice to reset displays. For a lasting remedy (if that gets old),
decrease monitoring sample rate or power off the wave and/or
spectrum device.
Q. I press the Left / Right Channel button on the Sample Editor
but the channel remains selected. How do I unselect the Left /
Right Channel?
A. Only stereo samples have distinct left / right channels. To
select or perform operations on one channel of a mono sample, you
must first convert it to stereo.
Q. I copied an area of one sample to the clipboard but when I
inserted it into another sample, it sounded messed up. What
happened?
A. When working with data from multiple samples, you need to make
sure that each sample is in the same format (8/16/Mono/Stereo) and
sample rate. SuperSonic makes no assumptions in regards to what it
thinks you want to do. Therefore, in this instance, you must
convert one sample to the format / sample rate of the other before
moving audio data to / from the clipboard.
------------------------------------------------------------------
| 15-0 APPENDIX B - ADVANCED INFORMATION |
------------------------------------------------------------------
15-1 Editing Device Image Files
-------------------------------
Each device includes a Zsoft PaintBrush image file which can be
edited with a paint program. All image files have the extension
PCX. All elements such as buttons, sliders, and displays have a
special pixel in the upper left and lower right corners. The color
of these two pixels must not be changed since they define the
element and mark it's location. All elements can be resized,
repositioned, and repainted as long as these two special pixels
remain in their respective position and retain their original
color. The colors 176 to 255 (the last 80 colors in the pallette)
are reserved for defining elements and must not be used anywhere
else inside the image. The image must be saved in the standard 256
color palette. If your paint program doesn't support this, use the
FIXPCX.EXE program to correct the palette before using the image
with SuperSonic. (FIXPCX.EXE is in the MISC subdirectory) All
device images must be the same width as the video mode used (eg.
1024 pixels wide for 1024x768x256). However, device images can be
any height.
15-2 Editing Cursor Image Files
-------------------------------
Each cursor setup includes a Zsoft PaintBrush image file which can
be edited with a paint program. All image files have the extension
PCX. You can create new cursor image files or edit existing ones.
Cursor images can be any size but cannot have more than 65535
pixels. They must be saved in the standard 256 color palette. If
your paint program doesn't support this, use the FIXPCX.EXE
program to correct the palette before using the image with
SuperSonic. (FIXPCX.EXE is in the MISC subdirectory)